This is the story of Randi (R1) and Randy (R2). For a while, anyway. I have turned aging on for the first time. My boyfriend shook his head at my new game, annoyed that I wanted to know obscure details about his old RPG character Randy. Such as eye color.
"What does it matter what they look like?" He complained. "Since you're going to kill them."
"It matters because I want to know," I said. And so we begin.
Randi Archer is a young simulation who ran away from... something.
Something awful, back home. It's given her a need for vengeance. She
shall make the world pay.
Her first act as a young adult is to seduce one of Santa's elves. Maybe. Not even Randy is sure what he's supposed to be anymore.
Randi and Randy have found themselves in Riverview, a rural area away from city life. Randi purchases a really big lot, with lots of grass. She figures elves like grass.
"Stay here," Randi says. "Put a hat on or something. I'm going to find a computer."
She then leaves to scout for a job. Randi's dream is to create sentient robots.
Randi has complex, barely legible schematics drawn out for her dream home. Randy examines what the remainder of their household funds was able to do about constructing it.
There's a bed and a laundry hamper in the corner, but no other furniture anywhere.
Well! Time to go fishing.
Meanwhile, Randi has trouble finding work in her dream field. The science
facility is full up on employees, and most of the inhabitants of
Riverview seem wary of new people. Letting a stranger into their soil
and water treatment facility is unthinkable. Luckily, a nice woman named
Rhoda Bagley is around to give Randi a job as a criminal. Randi decides
to go with a cliche; "you do what you gotta do."
Randi knows being a criminal is going to be tough work. She hits the gym.
It takes about five minutes for the gym to be full of nosy neighbors. Randi feels they are stalking her. She tries to ignore them and stay focused on her fitness; she always preferred computers over people anyway.
Randi is a computer whiz, handy, grumpy, eccentric, and over-emotional.
Randy is absent minded, clumsy, eco-friendly, eccentric, and also a computer whiz.
The sun goes down and Randi realizes she has no food, and no money. There's only one thing to do.
Steal vegetables from the community lots and neighbors.
Randy is excited over his catch. He's so hungry. If only he had a fire
to cook this over. Maybe there's one in the park or something?
Randi is too tired to make it home. How can she face Randy anyway? She decides to crash at the local fire station. It's a spooky place... nobody else is there! Where are all the firefighters?
Randy worries when his wife doesn't return. But he can't fight off sleep deprivation forever...
Fortunately, a call from Randi in the middle of the night brings Randy
to the fire station. He's pleased to leave the home lot, which has no
roof, wallpaper, or shower.
Nervous about his situation in life, Randy has trouble sleeping. Oh, what's this? This thingy is cool.
And oh, paint! Elves like to decorate.
Valuable insight into Randy's psyche. Or a tree.
Randi creeps away from the fire station to attend to her criminal
activity. Remembering his wife's dreams of inventing, Randy decides to
help. He shall collect scrap!
That other guy is Sherman Bagley. Randi later tells Randy that Sherman and his sister Rhoda are minor celebrities around town.
More importantly, Randy finds a grape seed in a nearby lot and goes home
to plant it. He shall nurture it and treasure it always.
He returns to the firehouse and dines on stolen watermelon.
The days pass quickly. Randi thanks Randy for the scrap and uses the fire station's work bench to dabble and invent... but only when she's fatigued from all the working out. Rhoda may like Randi, but the rest of Randi's coworkers aren't pleased with a shrimpy girl on the team, even if she is from the big city where the criminals are tough. She'll have to impress them before the boss can feel comfortable promoting her.
For Randy, all alone in the fire station while his wife works, exercises, invents and sleeps, it's another day of painting and stargazing, surviving on stolen lettuce, tomatoes and... wait a second...
Seems he's found a kitchen!
Ice cream? They didn't have this in middle earth! Riverview is the best place ever!
Randy returns to the home lot every day to care for his grape sprout. One day he notices they have mail. A bill! And it's.... one simoleon. Thankful for the excellent roads and the adequate schools he hopes to one day send his future children to, Randy pays his taxes like a good citizen.
An old guy appears as R1 and R2 are getting ready for bed. Is he a firefighter?
"He's a paparazzi," whispers Randi. Working with Rhoda is suddenly causing unexpected consequences.
"What are you talking about? He's a vampire!" whines Randy, using his elf ESP to notice the fangs and glowing eyes Randi overlooked.
The vampire paparazzi begins to snap pictures. Terrified, Randi returns home and arranges a move...
"I'm sorry, Randy," she says. "I made a miscalculation. We need a smaller lot."
The giant lot is sold, and a smaller lot is bought.
With the funds left over, R&R are able to afford a roof over their heads.
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Challenge notes: I was inspired by this blog to do this challenge. The challenge involves playing ten generations of sims under randomly rolled parameters. There is also a thread on Mod The Sims, which is how most people find the challenge and decide to play.
Don't read this blog unless you've played Sims 3 for more than ten minutes, because it really won't make sense.
So far so good. I've never enabled aging before! This is an entirely new (and sad) experience for me. I made R&R in CAS, basing their designs off of some old roleplaying characters from a completely different game.
For primary income I rolled criminal (evil), and for secondary income I rolled the dreaded nothing. Not very good for founding sims. They both have the LTW of "Tinkerer".
I'm not going to consider Randi's job parameters met until she gets the option to choose the evil branch. She has a long way and a lot of fatigue moodlets to go.
I rolled that they will have two children, a "change of scenery," and "runs in the family." I'll make their two children eccentric, just like Randy and Randi are eccentric. The eccentric trait isn't really that helpful, but whatever.
I'm impressed by how organically you manage to go between hilarious gameplay commentary to those hints at a deeper story. Poor Randi wanted to be a scientist but only gets a job as a criminal... And Selrandisra elfs around, not even helping out with money 8D
ReplyDeleteArrrgh this old thing. xD It doesn't match with the other blogs anymore. Maybe I should re-do it... no, who am I kidding, I'm too lazy for that.
DeleteNooo, don't! It's perfect! I love reading it again, but I won't comment if it makes you cringe! I know the feeling, haha.
DeleteI dunno, it might be fun to roll different things for the same sims? It'd be a lot of micromanaging work though.
DeleteComment if you feel inspired to comment. It's okay. I can live with what I've done. xD
That actually sounds like a cool idea and could work really well with your overall story! I'll be happy to read something new as long as you don't delete this one :D
Delete